private void loadSTTsButton_Click(object sender, EventArgs e) { FSM_STT mySTTCD = new FSM_STT("CDPLAYER", "TestFSM.ObjectModel", "Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"); STT_State beginState = mySTTCD.addState("Begin"); STT_State playState = mySTTCD.addState("Playing"); STT_State pauseState = mySTTCD.addState("Paused"); STT_State stoppedState = mySTTCD.addState("Stopped"); // Transitions beginState.addTransition("startPlaying", playState); beginState.addTransition("stop", stoppedState); playState.addTransition("pause", pauseState); playState.addTransition("stop", stoppedState); pauseState.addTransition("startPlaying", playState); pauseState.addTransition("stop", stoppedState); stoppedState.addTransition("startPlaying", playState); mySTTCD.setInitialState(beginState); Debug.WriteLine("FSMSTT create complete " + mySTTCD.getRefClassName()); // ACTOR FSM_STT mySTTACTOR = new FSM_STT("ACTOR", "TestFSM.ObjectModel", "Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"); STT_State inWingsState = mySTTACTOR.addState("InWings"); STT_State onStageState = mySTTACTOR.addState("OnStage"); STT_State driedState = mySTTACTOR.addState("Dried"); STT_State bowingState = mySTTACTOR.addState("Bowing"); STT_State endedState = mySTTACTOR.addState("Ended"); mySTTACTOR.setInitialState(inWingsState); mySTTACTOR.setDeleteWhenEndStateReached(); mySTTACTOR.setTaskModel(taskAllocation.taskPerInstance); // Transitions inWingsState.addTransition("receiveCue", onStageState); onStageState.addTransition("endOfScene", inWingsState); onStageState.addTransition("forgetLine", driedState); driedState.addTransition("getPrompt", onStageState); driedState.addTransition("endOfScene", inWingsState); inWingsState.addTransition("endOfPLay", bowingState); bowingState.addTransition("applauseStopped", endedState); bowingState.addTransition("applauseStopped", endedState); Debug.WriteLine("Form1 - FSMSTT create complete " + mySTTACTOR.getRefClassName()); this.initialiseSTTsListBox(); // list of STTs loaded in memory }