public override void BuildRelation()
    {
        FSMWorldState state = FSMWroldStateFactory.Creat();

        state.SetProperty(E_PropType.Speed, 1);
        _owner.AddRelation(E_ActionTYpe.Idle, E_ActionTYpe.Walk, state, 1);
    }
Exemple #2
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 public void SetProperty(E_PropType type, object value)
 {
     _currentState.SetProperty(type, value);
 }