Exemple #1
0
        /*-------------------------------------
         * PUBLIC METHODS
         *-----------------------------------*/

        public override void draw(float t, float dt)
        {
            var entities = Engine.getInst().entities;

            spriteBatch.GraphicsDevice.Clear(Color.White);
            spriteBatch.Begin();

            fpsCounter.update(dt);
            spriteBatch.DrawString(scoreFont, string.Format("FPS: {0}", fpsCounter.currentFramesPerSecond),
                                   new Vector2(Engine.getInst().GraphicsDevice.Viewport.Width - 100, 10), Color.Black);

            foreach (var entity in entities.Values)
            {
                var sprite     = entity.getComponent <Sprite>();
                var position   = entity.getComponent <Position>();
                var score      = entity.getComponent <Score>();
                var brickColor = entity.getComponent <BrickColor>();
                var angle      = entity.getComponent <Angle>();

                if (position == null || sprite == null)
                {
                    break;
                }

                if (brickColor != null)
                {
                    spriteBatch.Draw(
                        sprite.texture,
                        origin: new Vector2(sprite.texture.Width / 2, sprite.texture.Height / 2),
                        position: new Vector2(position.x, position.y),
                        color: brickColor.color
                        );
                }
                else if (angle != null)
                {
                    spriteBatch.Draw(
                        sprite.texture,
                        origin: new Vector2(sprite.texture.Width / 2, sprite.texture.Height / 2),
                        position: new Vector2(position.x, position.y),
                        color: Color.White,
                        rotation: angle.angle
                        );
                }
                else
                {
                    spriteBatch.Draw(
                        sprite.texture,
                        origin: new Vector2(sprite.texture.Width / 2, sprite.texture.Height / 2),
                        position: new Vector2(position.x, position.y),
                        color: Color.White
                        );
                }
                if (score != null)
                {
                    spriteBatch.DrawString(scoreFont, score.score.ToString(), new Vector2(10, 10), Color.Black);
                }
            }

            var managers = Engine.getInst().managers;

            for (int i = 0; i < managers.Count; i++)
            {
                if (managers[i].GetType().ToString() == "Breakout.Engine.Managers.ParticleManager")
                {
                    ParticleManager pm = (ParticleManager)managers[i];
                    pm.drawParticles(t, dt, spriteBatch);
                }
            }

            spriteBatch.End();
        }