Exemple #1
0
        private void BackgroundWorkerRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            if (e.Cancelled == true)
            {
                Debug.WriteLine("RunWorkerCompleted: {1}", "", "Canceled!");
            }
            else if (e.Error != null)
            {
                Debug.WriteLine("RunWorkerCompleted: {1}", "", "Error: " + e.Error.Message);
            }
            else
            {
                ClientType client = (ClientType)e.Result;
                client.DoFinish();

                System.Windows.Controls.Image             previewCaptureImage = (System.Windows.Controls.Image)RootElement.FindName("previewCaptureImage");
                System.Windows.Media.Imaging.BitmapSource bs = client.GetRenderTargetBitmapSource();
                // bs.Freeze();
                previewCaptureImage.Source = bs;

                System.Windows.Controls.TextBlock CapturePerSecond = (System.Windows.Controls.TextBlock)RootElement.FindName("CapturePerSecond");
                CapturePerSecond.Text = "FPS: " + client.FPS.ToString();

                System.Windows.Controls.TextBlock UIRedrawsPerSecond = (System.Windows.Controls.TextBlock)RootElement.FindName("UIRedrawsPerSecond");
                UIRedrawsPerSecond.Text = "DPS: " + drawCounter.GetFPS().ToString();



                GC.Collect();
                drawCounter.IncreaseFrame();
            }
        }
Exemple #2
0
        public void FrameReady(object sender, EventArgs e)
        {
            try
            {
                if (!frameAnalysisInProgress)
                {
                    frameAnalysisInProgress = true;

                    ClientType client    = null;
                    ClientMap  clientMap = null;

                    // Capture Screen
                    switch (Settings.AppRunMode)
                    {
                    case SettingsAppRunMode.Normal:

                        // Capture Image
                        Mat capturedImage = capture.getLastFrameAsMat();
                        if (capturedImage == null)
                        {
                            frameAnalysisInProgress = false;
                            return;
                        }


                        // Cut out current Window
                        string currentClientType = this.GetCurrentClientTyp();
                        Rect   appRect           = this.GetCurrentProcessWindowRect();
                        try
                        {
                            capturedImage = new Mat(capturedImage, appRect);
                        }
                        catch (OpenCvSharp.OpenCVException ocve)
                        {
                            // Debug.WriteLine("OpenCvSharp.OpenCVException: {1}", "", ocve.Message);
                            // Debug.WriteLine("Rect: {1}/{2}/{3}/{4}", "", appRect.X, appRect.Y, appRect.Width, appRect.Height, ocve.Message);
                            // Debug.WriteLine("Mat: {1}/{2}", "", mat.Width, mat.Height);
                            capturedImage = null;
                        }


                        // Detect Client Type
                        clientMap = (from ClientMap in this.ClientMapping where ClientMap.ProcessType == this.GetCurrentClientTyp() select ClientMap).FirstOrDefault();
                        if (clientMap != null && capturedImage != null)
                        {
                            client = clientMap.Client;
                            client.CaptureResult = capturedImage;
                        }
                        else
                        {
                            client = new ClientTypeNone();
                        }
                        break;

                    case SettingsAppRunMode.ForceGameCapture:
                        Mat forceCapturedImage = capture.getLastFrameAsMat();
                        clientMap            = (from ClientMap in this.ClientMapping where ClientMap.ProcessType == "gameClient" select ClientMap).FirstOrDefault();
                        client               = clientMap.Client;
                        client.CaptureResult = forceCapturedImage;
                        break;

                    case SettingsAppRunMode.MockLauncher:
                        clientMap            = (from ClientMap in this.ClientMapping where ClientMap.ProcessType == "launcher" select ClientMap).FirstOrDefault();
                        client               = clientMap.Client;
                        client.CaptureResult = this.mockImage;
                        break;

                    case SettingsAppRunMode.MockGame:
                        clientMap            = (from ClientMap in this.ClientMapping where ClientMap.ProcessType == "gameClient" select ClientMap).FirstOrDefault();
                        client               = clientMap.Client;
                        client.CaptureResult = this.mockImage;
                        break;
                    }



                    // client.SetICueBridge(ref iCueBridge);
                    client.FPS = fpsCounter.GetFPS();
                    client.SetICueBridge(ref this.ICueBridge);

                    if (backgroundWorker.IsBusy != true)
                    {
                        backgroundWorker.RunWorkerAsync(client);
                    }

                    fpsCounter.IncreaseFrame();
                }
            }
            catch (Exception myException)
            {
                frameAnalysisInProgress = false;
            }
            finally {
                frameAnalysisInProgress = false;
            }
        }