public void Process(StoryState state) { storyState = state; FNPCs.FNPC fnpc = new FNPCs.FNPC(); fnpc.MapID = parentMapID; fnpc.X = x; fnpc.Y = y; fnpc.Sprite = sprite; fnpc.Form = form; fnpc.Shiny = shiny; fnpc.Sex = gender; fnpc.ID = id; state.FNPCs.Add(fnpc); }
public void Process(StoryState state) { this.storyState = state; FNPCs.FNPC fnpc = new FNPCs.FNPC(); fnpc.MapID = parentMapID; fnpc.X = x; fnpc.Y = y; fnpc.Sprite = sprite; fnpc.Form = form; fnpc.Shiny = shiny; fnpc.Sex = gender; fnpc.ID = id; state.FNPCs.Add(fnpc); }