/// <summary> /// 测试使用函数,后面删除 /// </summary> public void onCheckBallState() { if (ConstTable.DebugStateAction == 2) { if (fbWorld.ball.owner != null) { //自己停止Defend fbWorld.ball.owner.stopDefend(); FBTeam notHodlingBallTeam = (FBTeam)(3 - (int)fbWorld.ball.owner.team); FBActor actor = fbWorld.getActorByTeam(notHodlingBallTeam); if (actor != null && actor.checkMovingState()) { actor.startDefend(fbWorld.ball.owner); } } else { } } }