public void MouseEnter(GameObject button) { if (!end_game) { EyeCursor.On(); StartCoroutine(loadButton(button)); } }
public void MouseEnter(string input, KeyType type) { if (dialogIsHidden()) { EyeCursor.On(); StartCoroutine(loadButton(input, type)); } }
public void MouseEnter(int i, int j) { EyeCursor.On(); StartCoroutine(loadButton(i, j)); }
public void MouseEnter(string scene) { EyeCursor.On(); StartCoroutine(loadButton(scene)); }
public void MouseEnter(string userName = null) { EyeCursor.On(); StartCoroutine(loadButton(userName)); }
public void MouseEnter() { EyeCursor.On(); StartCoroutine(loadButton()); }