Example #1
0
 public void MouseEnter(GameObject button)
 {
     if (!end_game)
     {
         EyeCursor.On();
         StartCoroutine(loadButton(button));
     }
 }
 public void MouseEnter(string input, KeyType type)
 {
     if (dialogIsHidden())
     {
         EyeCursor.On();
         StartCoroutine(loadButton(input, type));
     }
 }
Example #3
0
 public void MouseEnter(int i, int j)
 {
     EyeCursor.On();
     StartCoroutine(loadButton(i, j));
 }
Example #4
0
 public void MouseEnter(string scene)
 {
     EyeCursor.On();
     StartCoroutine(loadButton(scene));
 }
 public void MouseEnter(string userName = null)
 {
     EyeCursor.On();
     StartCoroutine(loadButton(userName));
 }
Example #6
0
 public void MouseEnter()
 {
     EyeCursor.On();
     StartCoroutine(loadButton());
 }