/// <summary>
 /// Sets the shape of that is selected... (this is called via UI buttons, so no references in code).
 /// </summary>
 /// <param name="input">The Sprite that is to be set.</param>
 public void SetShape(Sprite input)
 {
     playerShape = input;
     settingsScript.gameData.playerShapeSprite = ExtraSerialize.SpriteSerialize(input);
 }