void SetupTarget(ExposePlayerOnSwipe e) { target = e.playerTransform; GetComponentInChildren <ShakeCam> ().enabled = true; }
/// <summary> /// Setups the player transform and sets a variable that detects when game starts /// </summary> /// <param name="e">E.</param> void SetupPlayerTransform(ExposePlayerOnSwipe e) { playerTransform = e.playerTransform; }