Exemple #1
0
        static void MenuDoExportPly()
        {
            ExportPly instance = EditorToolbarLoader.GetInstance <ExportPly>();

            if (instance != null)
            {
                UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification);
            }
        }
Exemple #2
0
        static bool MenuVerifyExportPly()
        {
            ExportPly instance = EditorToolbarLoader.GetInstance <ExportPly>();

            return(instance != null && instance.enabled);
        }