static void MenuDoExportPly() { ExportPly instance = EditorToolbarLoader.GetInstance <ExportPly>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyExportPly() { ExportPly instance = EditorToolbarLoader.GetInstance <ExportPly>(); return(instance != null && instance.enabled); }