public void EndCountDown() { string btnStr = Constants.LobbyBtn_Strings[(int)Constants.LobbyBtn.Btn_FreeBonus]; GameObject go = GameObject.Find(btnStr); CountDown cd = go.transform.Find("Text").gameObject.GetComponent <CountDown>(); if (cd.LeftTime > 0) { cd.LeftTime = 0; } go.GetComponent <Button>().interactable = true; go.transform.Find("Text").gameObject.SetActive(false); go.transform.Find("Coin").gameObject.SetActive(true); ExplodeCoin.Show(Constants.Bonus_Free); }