private void AddExitSpot(ExitSpotData data) { ExitSpot prop = new ExitSpot(this, data); allObjects.Add(prop); objectsAddedThisMove.Add(prop); NumExitSpots++; }
public void SetMyExitSpot(ExitSpot bo) { if (MyExitSpot != null) { throw new UnityException("Oops! Trying to set a Space's MyExitSpot, but that Space already has an ExitSpot! " + Col + ", " + Row); } MyExitSpot = bo; }