public MapWorkerEvent(WorkerEventType eventType, TileBlock block, EventPriorityType priorityType) : base(eventType, true, priorityType) { Block = block; }
private void PutMapThreadEvent(WorkerEventType eventType, TileBlock block, EventPriorityType priorityType) { PutWorkerThreadEvent(new MapWorkerEvent(eventType, block, priorityType)); }
public NetWorkerEvent(WorkerEventType eventType, EventPriorityType priorityType) : base(eventType, true, priorityType) { }
public WorkerEvent(WorkerEventType pEventType, bool pIsCollapsible, EventPriorityType pPriorityType) { _eventType = pEventType; _collapsible = pIsCollapsible; _eventPriority = pPriorityType; }
protected void PutWorkerThreadEvent(WorkerEventType workerEventType, bool isCollapsible, EventPriorityType priorityType) { PutWorkerThreadEvent(new WorkerEvent(workerEventType, isCollapsible, priorityType)); }
public WorkerEvent(WorkerEventType pEventType) { _eventType = pEventType; _collapsible = false; _eventPriority = EventPriorityType.Normal; }
public WorkerEvent(WorkerEventType pEventType, bool pIsCollapsible) { _eventType = pEventType; _collapsible = pIsCollapsible; _eventPriority = EventPriorityType.Normal; }
private void PutMapThreadEvent(WorkerEventType eventType, GoogleBlock block, EventPriorityType priorityType) { PutWorkerThreadEvent(new MapWorkerEvent(eventType, block, priorityType)); }
public MapWorkerEvent(WorkerEventType eventType, GoogleBlock block, EventPriorityType priorityType) : base(eventType, true, priorityType) { Block = block; }