internal static void InvokeTimeOfDayChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(TimeOfDayChanged, null, new EventArgsIntChanged(0, 0)); }
internal static void InvokeDayOfMonthChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(DayOfMonthChanged, null, new EventArgsIntChanged(0, 0)); }
internal static void InvokeMenuChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(MenuChanged, null, new EventArgsClickableMenuChanged(null, Game1.activeClickableMenu)); }
public StartState(EventCommon eventCommon) : base(BotStateType.start, eventCommon) { }
internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded) { EventCommon.SafeInvoke(LoadedGame, null, loaded); }
internal static void InvokeLeveledUp(object sender, EventArgsOnLevelUp eventArgsOnLevelUp) { EventCommon.SafeInvoke(LeveledUp, sender, new EventArgsLevelUp(eventArgsOnLevelUp.Which, eventArgsOnLevelUp.NewLevel)); }
internal static void InvokeInventoryChanged(object sender, EventArgsOnItemAddedToInventory eventArgsOnItemAddedToInventory) { EventCommon.SafeInvoke(InventoryChanged, sender, new EventArgsInventoryChanged(null, null)); }
internal static void InvokeFarmerChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(FarmerChanged, sender, new EventArgsFarmerChanged(null, Game1.player)); }
public static bool draw([ThisBind] object @this, [InputBind(typeof(SpriteBatch), "b")] SpriteBatch b) { return(ChatBoxDraw.GetInvocationList().Length <= 1 || EventCommon.SafeCancellableInvoke(ChatBoxDraw, null, new ChatBoxDrawEventArgs((ChatBox)@this, b))); }