public bool bDoComputation = false; // Debugging. private void Awake() { textureLoader = FindObjectOfType <CTextureLoader_Layers>(); evalSimple = FindObjectOfType <EvaluateSimple>(); UI = FindObjectOfType <CUIManager>(); button = FindObjectOfType <VRTrigger>(); pointAtManager = FindObjectOfType <CPointAtManager>(); }
private void Start() { dataStream = FindObjectOfType <DataStream>(); dataStream.gameObject.SetActive(false); UIManager = FindObjectOfType <UI>(); evalSimple = FindObjectOfType <EvaluateSimple>(); }