protected override void OnAwake() { base.OnAwake(); Anim = GetComponent <Animator>(); BaseParameters = GetComponent <EnemyParameters>(); SoundsPlayer = GetComponentInChildren <SoundsPlayer>(); _health = BaseParameters.Stats.health; _essenceOfPunishmentSpawner = GetComponentInChildren <EssenceOfPunishmentSpawner>(); _enemyDeathParticles = GetComponentInChildren <EnemyDeathParticles>(); }
private void Awake() { _brokenParticles = GetComponentInChildren <ParticleSystem>(); _materialController = GetComponentInChildren <SpriteMaterialController>(); _essenceOfPunishmentSpawner = GetComponentInChildren <EssenceOfPunishmentSpawner>(); }