public void DisplayEquipmentScreen() { equipmentPanel.PopulatePanel(data); this.gameObject.SetActive(false); }
public void EditEquipment() { equipPanel.PopulatePanel(currActor); }
public void DisplayEquipmentScreen() { equipmentPanel.PopulatePanel(data); this.gameObject.SetActive(false); }
public void EditEquipment() { equipPanel.PopulatePanel(currActor); }