public List <ICharacter> GetTargets(Enums.CharacterMatchup matchup) { switch (matchup) { case Enums.CharacterMatchup.Foe: { return(Foes); } break; case Enums.CharacterMatchup.Friend: { return(Friends); } break; case Enums.CharacterMatchup.Self: { return(Self); } break; } return(null); }
public void Add(ICharacter character, Enums.CharacterMatchup matchup) { switch (matchup) { case Enums.CharacterMatchup.Foe: { Foes.Add(character); } break; case Enums.CharacterMatchup.Friend: { Friends.Add(character); } break; case Enums.CharacterMatchup.Self: { Self.Add(character); } break; } }