/// <summary> /// 设置选择神兽的时间限制 /// </summary> /// <param name="fTimeLimit"></param> /// <param name="step"></param> public void SetTimeLimit(float fTimeLimit, EnumSelectStep step) { this.m_fTimeLimit = fTimeLimit; this.m_fTimeSelectStart = Time.time; this.m_fTimeRemain = (int)this.m_fTimeLimit; this.m_eStep = step; }
public override void Reset() { base.Reset(); this.IsSelected = false; this.m_dicRoleSelectBeastID.Clear(); this.m_eStep = EnumSelectStep.eSelectStep_None; }