public void repair(EnumPickUpType.PickUpType p, GameObject npc) { if (items[(int)p].repair()) { npc.GetComponent <NPCStatus>().OnRepair(); } }
public void collect(EnumPickUpType.PickUpType p) { items[(int)p].collect(); }
public void use(EnumPickUpType.PickUpType p) { items[(int)p].use(); }