private void Scenario_UpdateGO() { Enum.eCondition eCondition = this.curZombie.Get_ZombieCondition(); if (eCondition == Enum.eCondition.CRAZY) { this.GOChief.DoAnimation_Zombie(Enum.eAnimation.CRAZY); } else if (eCondition == Enum.eCondition.NORMAL) { this.GOChief.DoAnimation_Zombie(Enum.eAnimation.IDLE); } }
public void Change_ZombieCondition(Enum.eCondition eCondition) { this.Info.eCondition = eCondition; }