Ejemplo n.º 1
0
 private void Scenario_UpdateGO()
 {
     Enum.eCondition eCondition = this.curZombie.Get_ZombieCondition();
     if (eCondition == Enum.eCondition.CRAZY)
     {
         this.GOChief.DoAnimation_Zombie(Enum.eAnimation.CRAZY);
     }
     else if (eCondition == Enum.eCondition.NORMAL)
     {
         this.GOChief.DoAnimation_Zombie(Enum.eAnimation.IDLE);
     }
 }
Ejemplo n.º 2
0
 public void Change_ZombieCondition(Enum.eCondition eCondition)
 {
     this.Info.eCondition = eCondition;
 }