private async Task <bool> Completed()
        {
            EntryPortals.AddEntryPortal();
            await Coroutine.Sleep(1000);

            _isDone = true;
            return(false);
        }
Exemple #2
0
 public static void GameEvents_OnWorldChanged(object sender, EventArgs e)
 {
     if (!Adventurer.IsAdventurerTagRunning())
     {
         Logger.Debug("[BotEvents] Reseting the grids.");
         ScenesStorage.Reset();
     }
     WorldChangeTime = PluginTime.CurrentMillisecond;
     Logger.Debug("[BotEvents] World has changed to WorldId: {0} LevelAreaSnoIdId: {1}", AdvDia.CurrentWorldId, AdvDia.CurrentLevelAreaId);
     EntryPortals.AddEntryPortal();
 }
Exemple #3
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 protected override void OnWorldChanged(ChangeEventArgs <SNOWorld> args)
 {
     PluginEvents.WorldChangeTime = PluginTime.CurrentMillisecond;
     Core.Logger.Debug("[BotEvents] World has changed to WorldId: {0} LevelAreaSnoIdId: {1}", ZetaDia.Globals.WorldSnoId, ZetaDia.CurrentLevelAreaSnoId);
     EntryPortals.AddEntryPortal();
 }