private async Task <bool> Completed() { EntryPortals.AddEntryPortal(); await Coroutine.Sleep(1000); _isDone = true; return(false); }
public static void GameEvents_OnWorldChanged(object sender, EventArgs e) { if (!Adventurer.IsAdventurerTagRunning()) { Logger.Debug("[BotEvents] Reseting the grids."); ScenesStorage.Reset(); } WorldChangeTime = PluginTime.CurrentMillisecond; Logger.Debug("[BotEvents] World has changed to WorldId: {0} LevelAreaSnoIdId: {1}", AdvDia.CurrentWorldId, AdvDia.CurrentLevelAreaId); EntryPortals.AddEntryPortal(); }
protected override void OnWorldChanged(ChangeEventArgs <SNOWorld> args) { PluginEvents.WorldChangeTime = PluginTime.CurrentMillisecond; Core.Logger.Debug("[BotEvents] World has changed to WorldId: {0} LevelAreaSnoIdId: {1}", ZetaDia.Globals.WorldSnoId, ZetaDia.CurrentLevelAreaSnoId); EntryPortals.AddEntryPortal(); }