public EntityAIFollowOwner(EntityTameable par1EntityTameable, float par2, float par3, float par4)
 {
     ThePet        = par1EntityTameable;
     TheWorld      = par1EntityTameable.WorldObj;
     Field_48303_f = par2;
     PetPathfinder = par1EntityTameable.GetNavigator();
     MinDist       = par3;
     MaxDist       = par4;
     SetMutexBits(3);
 }
 public EntityAIOwnerHurtByTarget(EntityTameable par1EntityTameable) : base(par1EntityTameable, 32F, false)
 {
     Field_48394_a = par1EntityTameable;
     SetMutexBits(1);
 }
Exemple #3
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 public EntityAISit(EntityTameable par1EntityTameable)
 {
     Field_48408_b = false;
     TheEntity     = par1EntityTameable;
     SetMutexBits(5);
 }