public void AddWarmth(int amt = 1, float addWarmthRate = 1) { warmthTimer += Time.deltaTime; if (warmthTimer >= addWarmthRate) { m_stats.AddWarmth(amt); warmthTimer -= addWarmthRate; // talk /*if (m_stats.cur_warmth != m_stats.MaxWarmth) * { * HudTextManager.instance.CreateFloatText(m_entity.floatTextSpawnPoint.position, "", Color.green); * //HudTextManager.instance.CreateFloatText(m_entity.floatTextSpawnPoint.position, "温暖 ++", Color.green); * } */ } }