protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, null);

            entityHandler.render(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }