public static void Init(GraphicsDeviceManager graphics, GraphicsDevice graphicsDevice) { Camera.SetDimensions(graphics, 1024, 576); //Camera.SetDimensions(graphics, graphicsDevice); EntityHandler.Init(); startScreen = new StartScreen(); helpScreen = new HelpScreen(); cursorHandler = new CursorHandler(); }
public static void Init(GraphicsDeviceManager graphics, GraphicsDevice graphicsDevice) { //Start Camera Dimensions Camera.SetDimensions(graphics, 120 * 8, 100 * 8);//TODO: Make everything scalable and make screen size smaller //Camera.SetDimensions(graphics, graphicsDevice); EntityHandler.Init(); startScreen = new StartScreen(); helpScreen = new HelpScreen(); cursorHandler = new CursorHandler(); }