Exemple #1
0
 public Entity(int posX, int posY, char symbol = '☺', CollisionType collisionType = CollisionType.wall, EntityBehavement behavement = EntityBehavement.assertive) : base(posX, posY, symbol, collisionType)
 {
     hp = maxHp;
 }
Exemple #2
0
 public Entity(char symbol = '☺', CollisionType collisionType = CollisionType.wall, EntityBehavement behavement = EntityBehavement.assertive) : base(symbol, collisionType)
 {
 }