public Entity(int posX, int posY, char symbol = '☺', CollisionType collisionType = CollisionType.wall, EntityBehavement behavement = EntityBehavement.assertive) : base(posX, posY, symbol, collisionType) { hp = maxHp; }
public Entity(char symbol = '☺', CollisionType collisionType = CollisionType.wall, EntityBehavement behavement = EntityBehavement.assertive) : base(symbol, collisionType) { }