// Use this for initialization void Awake() { gm = GetComponent <GridMovement>(); smu = updater.GetComponent <SimultaneousUpdater>(); wt = updater.GetComponent <WorldTimer>(); pcc = GetComponent <PlayerCoinController>(); wcm = updater.GetComponent <CoinMultiplier>(); gst = GetComponentInChildren <GridSpriteTranslate>(); anim = body.GetComponent <Animator>(); anim_head = head.GetComponent <Animator>(); eac = GetComponent <EntityAudioController>(); }
// Use this for initialization void Awake() { max_health = STARTING_HEALTH + (STARTING_HEALTH % 2); // Make max divisible by 2. health = STARTING_HEALTH; eac = GetComponent <EntityAudioController>(); }
void Awake() { eac = GetComponent <EntityAudioController>(); }