private void CmdEnter(string[] parameters) { var enterReq = new EnterReq() { DeviceId = "MyDevice", Token = "MyToken", Name = "DiceCli" }; _netClient.Send(_peerId, (ushort)PacketCode.EnterReq, enterReq); }
private void SendEnter() { Random rnd = new Random(Guid.NewGuid().GetHashCode()); var index = rnd.Next(0, 1000); var enterReq = new EnterReq() { DeviceId = _deviceId, Token = _token, Name = $"Bot{index}" }; _netClient.Send(_peerId, (ushort)PacketCode.EnterReq, enterReq); }
private void OnConnected(long peerId) { Debug.Log($"OnConnected {peerId}"); GameObject inputFieldGo = GameObject.Find("PlayerNameInput"); InputField inputFieldCo = inputFieldGo.GetComponent <InputField>(); var playerName = inputFieldCo.text; UnityEngine.SceneManagement.SceneManager.LoadScene(1); var x = Random.Range(-5.0f, 5.0f); var y = Random.Range(-5.0f, 5.0f); var enterReq = new EnterReq() { Token = _authToken, DeviceId = _deviceId, Name = playerName }; _netClient.Send(peerId, (ushort)PacketCode.EnterReq, enterReq); _peerId = peerId; }