public static void SaveVar(EngineVarType engineVar) { // _this.saveEngineVar(engineVar); }
void saveEngineVar(EngineVarType engineVar) { // switch (engineVar) { // case EngineVarType.Hp: // PlayerPrefs.SetFloat("playerCurrentHp", PlayerStats.Hp); // break; // case EngineVarType.Xp: // PlayerPrefs.SetInt("playerCurrentXp", PlayerStats.Exp); // break; // case EngineVarType.Money: // PlayerPrefs.SetInt("playerCurrentMoney", PlayerStats.Money); // break; // case EngineVarType.SkillTree: // PlayerPrefs.SetString("playerSkillTree", SkillTree.SaveSkillTree()); // break; // } // PlayerPrefs.SetFloat("gameplayTime", gameplayTime + Time.realtimeSinceStartup); }