public static FlipperAuthoring SetupGameObject(this Engine.VPT.Flipper.Flipper flipper, GameObject obj, RenderObjectGroup rog)
        {
            var ic = obj.AddComponent <FlipperAuthoring>().SetItem(flipper);

            obj.AddComponent <ConvertToEntity>();
            return(ic as FlipperAuthoring);
        }
        public static FlipperBehavior SetupGameObject(this Engine.VPT.Flipper.Flipper flipper, GameObject obj, RenderObjectGroup rog)
        {
            var ic = obj.AddComponent <FlipperBehavior>().SetData(flipper.Data);

            obj.AddComponent <ConvertToEntity>();
            return(ic as FlipperBehavior);
        }