public static FlipperAuthoring SetupGameObject(this Engine.VPT.Flipper.Flipper flipper, GameObject obj, RenderObjectGroup rog) { var ic = obj.AddComponent <FlipperAuthoring>().SetItem(flipper); obj.AddComponent <ConvertToEntity>(); return(ic as FlipperAuthoring); }
public static FlipperBehavior SetupGameObject(this Engine.VPT.Flipper.Flipper flipper, GameObject obj, RenderObjectGroup rog) { var ic = obj.AddComponent <FlipperBehavior>().SetData(flipper.Data); obj.AddComponent <ConvertToEntity>(); return(ic as FlipperBehavior); }