public void createMissile(Engine.Missiles.Missile missile) { IMissileGUI gui = (IMissileGUI)Activator.CreateInstance(Type.GetType("Assets.Scripts.GUI.Missiles." + missile.GetType().Name + "GUI, Assembly-CSharp")); missileGUIs.AddLast(gui); gui.createMissile(missile); }
public void destroyMissile(Engine.Missiles.Missile missile) { // TODO hedefe ulasinca missile i siliyoruz, o yuzden bu metod bos }
public void minionHit(Engine.Minions.Minion minion, Engine.Missiles.Missile missile) { // TODO }