void DetermineSilencedWeaponChance()
 {
     if (randomNumber1 < 15) // 15% chance - Silenced weapon
     {
         if (rootTag == "Player")
         {
             weaponScript.isSilenced = true;
             weaponScript.transform.GetComponent <ProduceSoundTrigger>().enabled = false;
             weaponScript.DetermineSoundName();
         }
         else // If enemy
         {
             enemyWeaponScript.isSilenced = true;
             enemyWeaponScript.transform.GetComponent <ProduceSoundTrigger>().enabled = false;
             enemyWeaponScript.DetermineSoundName();
         }
     }
 }