void CreateWave() { if (actualWaveDifficult >= waves.Count) { actualWave = waves[waves.Count - 1]; } else { actualWave = waves[actualWaveDifficult]; } Option selectedOption = actualWave.GetRandomOption(); if (selectedOption.cards.Count == 1) { CreateCard(selectedOption.cards[0], 1); } else { for (int i = 0; i < selectedOption.cards.Count; i++) { CreateCard(selectedOption.cards[i], i); } } enemyCards = selectedOption.cards.Count; }