void CreateWave()
    {
        if (actualWaveDifficult >= waves.Count)
        {
            actualWave = waves[waves.Count - 1];
        }
        else
        {
            actualWave = waves[actualWaveDifficult];
        }
        Option selectedOption = actualWave.GetRandomOption();

        if (selectedOption.cards.Count == 1)
        {
            CreateCard(selectedOption.cards[0], 1);
        }
        else
        {
            for (int i = 0; i < selectedOption.cards.Count; i++)
            {
                CreateCard(selectedOption.cards[i], i);
            }
        }
        enemyCards = selectedOption.cards.Count;
    }