Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Walk())
     {
         cntGoal_++;
         if (UpdateObstacle())
         {
             return;
         }
         //まだ目的地についていないなら
         if (cntGoal_ < postGoal_.Count)
         {
             Object.Destroy(GetComponent <BaseEnemy>().State);
             EnemyWalkPostState walk = gameObject.AddComponent <EnemyWalkPostState>();
             walk.postGoal    = postGoal_;
             walk.CntGoal     = cntGoal_;
             walk.ObstacleObj = obstacleObj_;
             walk.ObstacleCnt = 0;
             GetComponent <BaseEnemy>().State          = walk;
             GetComponent <BaseEnemy>().Animation.Walk = true;
         }
         else
         {
             Object.Destroy(GetComponent <BaseEnemy>().State);
             GetComponent <BaseEnemy>().State          = gameObject.AddComponent <EnemyWaitState>();
             GetComponent <BaseEnemy>().Animation.Walk = false;
         }
     }
 }
                // Update is called once per frame
                void Update()
                {
                    Object.Destroy(GetComponent <BaseEnemy>().State);
                    EnemyWalkPostState walk = gameObject.AddComponent <EnemyWalkPostState>();

                    walk.postGoal = postGoal_;
                    walk.CntGoal  = 0;
                    GetComponent <BaseEnemy>().State          = walk;
                    GetComponent <BaseEnemy>().Animation.Walk = true;
                }
Exemple #3
0
                bool UpdateObstacle()
                {
                    //障害物発見
                    if (Obstacle())
                    {
                        BaseEnemy enemy = GetComponent <BaseEnemy>();

                        int indexStart = enemy.IndexPost;
                        int indexGoal  = postGoal_[postGoal.Count - 1].GetComponent <Link>().LinkID - 1;

                        GameObject[] objs = new GameObject[obstacleObj_.Count];
                        for (int x = 0; x < obstacleObj_.Count; x++)
                        {
                            objs[x] = obstacleObj_[x];
                        }

                        List <GameObject> objRoot    = new List <GameObject>();
                        List <GameObject> objNewRoot = new List <GameObject>();

                        float length   = 0.0f;
                        float length01 = 0.0f;
                        bool  check    = false;

                        Link[] link = GameObject.Find("FieldObject/Post").GetComponent <PostManager>().Link;
                        PostManager.PostRootFGoalObstacleReturn(link[enemy.IndexPost],
                                                                postGoal[postGoal.Count - 1],
                                                                objs,
                                                                objRoot,
                                                                objNewRoot,
                                                                ref length, ref length01, ref check);


                        Object.Destroy(GetComponent <EnemyWalkPostState>());
                        EnemyWalkPostState walk = gameObject.AddComponent <EnemyWalkPostState>();
                        walk.postGoal    = objRoot;
                        walk.CntGoal     = 0;
                        walk.ObstacleObj = obstacleObj_;
                        walk.ObstacleCnt = obstacleCnt_;
                        GetComponent <BaseEnemy>().State          = walk;
                        GetComponent <BaseEnemy>().Animation.Walk = true;

                        return(true);
                    }
                    return(false);
                }