private void SpawnEnemies() { EnemySpinner spinner1 = EnemySpinnerFactory.CreateNew(); spinner1.EnemyState = EnemySpinner.VariableState.DarkGrey; spinner1.TurningSpeed = 50; spinner1.Position = new Microsoft.Xna.Framework.Vector3(-200, 200, 0); EnemyKamikaze kamikaze3 = EnemyKamikazeFactory.CreateNew(); kamikaze3.Position = new Microsoft.Xna.Framework.Vector3(200, 200, 0); kamikaze3.EnemyState = EnemyKamikaze.VariableState.Purple; }
private void SpawnSpinner() { Vector3 position = GetRandomSpinnerPosition(); Vector3 velocity = GetRandomSpinnerVelocity(position); EnemySpinner spinner = EnemySpinnerFactory.CreateNew(); spinner.CurrentState = EnemySpinner.VariableState.DarkGrey; spinner.Position = position; spinner.Velocity = velocity; mLastSpawnTimeS = FlatRedBall.Screens.ScreenManager.CurrentScreen.PauseAdjustedCurrentTime; }
private void SpawnEnemies() { EnemySpinner spinner1 = EnemySpinnerFactory.CreateNew(); spinner1.EnemyState = EnemySpinner.VariableState.DarkGrey; spinner1.TurningSpeed = 50; spinner1.Position = new Microsoft.Xna.Framework.Vector3(-200, 200, 0); EnemySpinner spinner2 = EnemySpinnerFactory.CreateNew(); spinner2.EnemyState = EnemySpinner.VariableState.Metallic; spinner2.TurningSpeed = 70; spinner2.Position = new Microsoft.Xna.Framework.Vector3(0, 200, 0); EnemySpinner spinner3 = EnemySpinnerFactory.CreateNew(); spinner3.EnemyState = EnemySpinner.VariableState.Purple; spinner3.TurningSpeed = 90; spinner3.Position = new Microsoft.Xna.Framework.Vector3(200, 200, 0); }