private object GetGlobalDefaultValue(GlobalField field) { switch (field) { case GlobalField.ExecutionTime: return(DateTime.Now); case GlobalField.Language: return(Thread.CurrentThread.CurrentUICulture.Name); case GlobalField.ReportFolder: case GlobalField.ReportName: case GlobalField.UserID: return(null); } return(null); }
void Start() { globalField = GameObject.FindGameObjectWithTag("GlobalField").GetComponent <GlobalField>(); framerate = (Application.targetFrameRate = 30); Maincamera = GameObject.FindGameObjectWithTag("MainCamera"); sceneManager = GameObject.FindGameObjectWithTag("SceneManager"); pouseFlg = false; sceneManager.GetComponent <SceneManager>().changePouse(pouseFlg); destroyPoint = new float[2]; FISH = 0; TRASH = 1; destroyPoint[FISH] = (Maincamera.GetComponent <Camera>().ViewportToWorldPoint(new Vector3(0.0f, 1.01f, 0.0f))).y; destroyPoint[TRASH] = (Maincamera.GetComponent <Camera>().ViewportToWorldPoint(new Vector3(0.0f, -0.01f, 0.0f))).y; TRASHSPOWNINACTIVEPOINT = (Maincamera.GetComponent <Camera>().ViewportToWorldPoint(new Vector3(0.0f, trashSpownInactiveVPy, 0.0f))).y; spownPoint = -0.002f; life.max = 5; spoNumRiverLine.max = 5; waveAddFish = 4; rockPlaceSecond = (int)(Application.targetFrameRate * 0.8); biteBreakCnt = (int)(Application.targetFrameRate * 5.0); reset(); xspownCenter = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Transform>().position.x; { ArrayList tempArray = new ArrayList(); ArrayList tempArray2 = new ArrayList(); for (int i = 0; i < spownPointx.Length; i++) { tempArray.Add(Maincamera.GetComponent <Camera>().ViewportToWorldPoint(new Vector3(spownPointx[i], spownPoint, (float)LEYER.FISH))); tempArray2.Add(Maincamera.GetComponent <Camera>().ViewportToWorldPoint(new Vector3(spownPointx[i], 1.01f, (float)LEYER.TRASH))); } fishSpownPoint = (Vector3[])tempArray.ToArray(typeof(Vector3)); trashSpownPoint = (Vector3[])tempArray2.ToArray(typeof(Vector3)); } Bite = new GameObject[spoNumBite.max]; Fish = new GameObject[spoNumFish.max]; RiverLine = new GameObject[spoNumRiverLine.max]; }
private object GetGlobalDefaultValue(GlobalField field) { switch (field) { case GlobalField.ExecutionTime: return DateTime.Now; case GlobalField.Language: return Thread.CurrentThread.CurrentUICulture.Name; case GlobalField.ReportFolder: case GlobalField.ReportName: case GlobalField.UserID: return null; } return null; }
void Start() { globalField = GameObject.Find("GlobalField").GetComponent <GlobalField>(); waveManager = GameObject.FindGameObjectWithTag("SpownPoint").GetComponent <WaveManager>();