// Update is called once per frame
    void Update()
    {
        int    minutes  = Mathf.FloorToInt(timeLeft / 60F);
        int    seconds  = Mathf.FloorToInt(timeLeft - minutes * 60);
        string niceTime = string.Format("{0:0}:{1:00}", minutes, seconds);

        countdownText.text = (niceTime);

        if (timeLeft <= 0)
        {
            StopCoroutine("LoseTime");
            countdownText.text = "Times Up!";
            AllyPortHP         = AllyPort.GetComponent <PortHealth> ().health;
            EnemyPortHP        = EnemyPort.GetComponent <PortHealth> ().health;
            if (EnemyPortHP < AllyPortHP)
            {
                gameover.SetActive(true);
                finalstate.GetComponent <Text> ().text = "Kalah!\nWaktu Habis, Markas mu berhasil dihancurkan";
                Time.timeScale = 0;
            }
            else if (AllyPortHP < EnemyPortHP)
            {
                gameover.SetActive(true);
                finalstate.GetComponent <Text> ().text = "Menang!\nWaktu habis, Markas musuh berhasil dihancurkan";
                Time.timeScale = 0;
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (!isPause)
            {
                PauseMenu.SetActive(true);
                isPause        = true;
                Time.timeScale = 0;
            }
            else if (isPause)
            {
                PauseMenu.SetActive(false);
                isPause        = false;
                Time.timeScale = 1;
            }
        }

        AllyPortHP  = AllyPort.GetComponent <PortHealth> ().health;
        EnemyPortHP = EnemyPort.GetComponent <PortHealth> ().health;
        Scene scene = SceneManager.GetActiveScene();

        if (scene.name != "Pengujian")        // name of scene
        {
            if (AllyPortHP <= 0)
            {
                GameOver.SetActive(true);
                FinalState.GetComponent <Text> ().text = "Kalah!\nMarkasmu sudah dihancurkan musuh";
                Time.timeScale = 0;
            }
            else if (EnemyPortHP <= 0)
            {
                GameOver.SetActive(true);
                FinalState.GetComponent <Text> ().text = "Menang!\nMarkas musuh berhasil dihancurkan";
                Time.timeScale = 0;
            }
        }
        SteelText.text = System.Convert.ToString(GetRes.SteelRes);
        FuelText.text  = System.Convert.ToString(GetRes.FuelRes);
    }