private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Enemy")
     {
         if (anim.GetBool("isPunching2") || anim.GetBool("isPunching1") || anim.GetBool("isKicking"))
         {
             enemy.GetHit(player.transform.forward);
         }
     }
 }
Exemple #2
0
 private void OnCollisionEnter(Collision other)
 {
     if (other.gameObject.tag == "Player")
     {
         player.GetHit(player.transform.forward);
     }
     if (other.gameObject.tag == "Enemy")
     {
         enemy.GetHit(enemy.transform.forward);
     }
 }