private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Enemy") { if (anim.GetBool("isPunching2") || anim.GetBool("isPunching1") || anim.GetBool("isKicking")) { enemy.GetHit(player.transform.forward); } } }
private void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "Player") { player.GetHit(player.transform.forward); } if (other.gameObject.tag == "Enemy") { enemy.GetHit(enemy.transform.forward); } }