// Start is called before the first frame update void Start() { enemyMovementAI = gameObject.GetComponentInParent <EnemyMovementAI>(); }
private void Start() { player = GameObject.FindWithTag("PlayerBody").GetComponent <PlayerMovementRB>(); anim = GameObject.FindWithTag("Enemy").GetComponent <Animator>(); enemy = GameObject.FindWithTag("Enemy").GetComponent <EnemyMovementAI>(); }
void Start() { player = GameObject.FindWithTag("Player").transform; movimentScript = GetComponent <EnemyMovementAI>(); }