Exemple #1
0
    private void FixedUpdate()
    {
        if (!GameStateManager.Instance.Paused)
        {
            Vector2 direction = (target.position - transform.position) / (target.position - transform.position).magnitude;

            if (m_Character.Grounded)
            {
                if (direction.x < 0)
                {
                    m_Character.Move(-0.3f, false, false);
                }
                else if (direction.x > 0)
                {
                    m_Character.Move(-0.3f, false, false);
                }
            }
        }
    }