private void OnTriggerStay(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            motor.ChaseTarget(other.transform);

            if (Vector3.Distance(other.transform.position, transform.position) <= selfStats.range.GetValue())
            {
                player      = other.transform;
                playerStats = other.GetComponent <CharacterStats>();
            }
        }
    }