Exemple #1
0
 void Start()
 {
     //anim = GetComponent<Animator>();
     // Start calling the Spawn function repeatedly after a delay .
     InvokeRepeating("Spawn", spawnDelay, spawnTime);
     enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft>();
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     GetComponent <Canvas>().enabled = false;                             //最初は非表示
     gameSave  = GameObject.Find("GameSaver").GetComponent <GameSave>();  //ゲームセーブ用
     enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft>(); //enemyLeftのEnemycountを使う準備
     score     = GameObject.Find("Score").GetComponent <Score>();
     transform.FindChild("Button").gameObject.SetActive(false);           //scoreが加算される前にボタンを押してしまうのを防ぐ
 }
Exemple #3
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 void Awake()
 {
     // Setting up the references.
     ren        = transform.Find("body").GetComponent <SpriteRenderer> ();
     frontCheck = transform.Find("frontCheck").transform;
     //score = GameObject.Find("Score").GetComponent<Score>();
     enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft> ();
 }
Exemple #4
0
 void Awake()
 {
     manage        = this;
     rb            = GetComponent <Rigidbody>();
     coll          = GetComponent <Collider>();
     _Anim         = GetComponentInChildren <Animator>();
     sliderAnim    = GameObject.FindGameObjectWithTag("SliderAnim");
     _playerTarget = GameObject.FindGameObjectWithTag("Player");
     _enemyParent  = GameObject.FindGameObjectWithTag("EnemyParentt");
     spawnPoint    = GameObject.FindGameObjectWithTag("SpawnL");
 }
Exemple #5
0
    private EnemyLeft enemyLeft;        //敵を倒しきったらTIMEが止まるようにする
    // Use this for initialization
    void Start()
    {
        //初期値60を表示
        //float型からint型へCastし、String型に変換して表示
        GetComponent <Text> ().text = ((int)time).ToString();
        screenFader.SetActive(false);

        /*timeCanvas = GameObject.Find("TimeCanvas");
        *  GetComponent<timeCanvas>().enabled = false;*/

        enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft> ();
    }