void Start() { //anim = GetComponent<Animator>(); // Start calling the Spawn function repeatedly after a delay . InvokeRepeating("Spawn", spawnDelay, spawnTime); enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft>(); }
// Use this for initialization void Start() { GetComponent <Canvas>().enabled = false; //最初は非表示 gameSave = GameObject.Find("GameSaver").GetComponent <GameSave>(); //ゲームセーブ用 enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft>(); //enemyLeftのEnemycountを使う準備 score = GameObject.Find("Score").GetComponent <Score>(); transform.FindChild("Button").gameObject.SetActive(false); //scoreが加算される前にボタンを押してしまうのを防ぐ }
void Awake() { // Setting up the references. ren = transform.Find("body").GetComponent <SpriteRenderer> (); frontCheck = transform.Find("frontCheck").transform; //score = GameObject.Find("Score").GetComponent<Score>(); enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft> (); }
void Awake() { manage = this; rb = GetComponent <Rigidbody>(); coll = GetComponent <Collider>(); _Anim = GetComponentInChildren <Animator>(); sliderAnim = GameObject.FindGameObjectWithTag("SliderAnim"); _playerTarget = GameObject.FindGameObjectWithTag("Player"); _enemyParent = GameObject.FindGameObjectWithTag("EnemyParentt"); spawnPoint = GameObject.FindGameObjectWithTag("SpawnL"); }
private EnemyLeft enemyLeft; //敵を倒しきったらTIMEが止まるようにする // Use this for initialization void Start() { //初期値60を表示 //float型からint型へCastし、String型に変換して表示 GetComponent <Text> ().text = ((int)time).ToString(); screenFader.SetActive(false); /*timeCanvas = GameObject.Find("TimeCanvas"); * GetComponent<timeCanvas>().enabled = false;*/ enemyLeft = GameObject.Find("enemyLeft").GetComponent <EnemyLeft> (); }